// -*- qml -*-
+
+/*!
+ * This file is part of CameraPlus.
+ *
+ * Copyright (C) 2012-2013 Mohammed Sameer <msameer@foolab.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
import QtQuick 1.1
import com.nokia.meego 1.1
import QtCamera 1.0
Item {
id: controller
- property int mode: settings.mode
property Camera cam: null
property Item dimmer: null
- property alias animationRunning: animation.running
-
- SequentialAnimation {
- id: animation
- property int mode: 0
+ property bool busy: cam.mode != settings.mode
- function setMode() {
- cam.mode = mode;
+ onBusyChanged: {
+ if (busy) {
+ controller.dimmer.dimmed = true;
}
+ }
- NumberAnimation { target: dimmer; property: "opacity"; from: 0; to: 1; duration: 150; alwaysRunToEnd: true }
-
- PauseAnimation { duration: 50 }
-
- ParallelAnimation {
- ScriptAction { script: animation.setMode(); }
- PauseAnimation { duration: 200 }
+ Connections {
+ target: controller.cam
+ onModeChanged: {
+ controller.dimmer.dimmed = false;
}
-
- PauseAnimation { duration: 50 }
-
- NumberAnimation { target: dimmer; property: "opacity"; from: 1; to: 0; duration: 150; alwaysRunToEnd: true }
}
- onModeChanged: {
- set(mode);
- }
+ PauseAnimation {
+ id: pause
+ duration: 50
+ running: controller.dimmer.opacity == 1.0 && controller.busy
- function set(newMode) {
- if (cam.mode == newMode) {
- return;
+ onRunningChanged: {
+ if (!running && controller.busy) {
+ root.resetCamera(cam.deviceId, settings.mode);
+ }
}
-
- animation.mode = newMode;
-
- animation.start();
}
}