+;; Table rendering is the only complicated thing here. We do this by
+;; first counting how many TDs there are in each TR, and registering
+;; how wide they think they should be ("width=45%", etc). Then we
+;; render each TD separately (this is done in temporary buffers, so
+;; that we can use all the rendering machinery as if we were in the
+;; main buffer). Now we know how much space each TD really takes, so
+;; we then render everything again with the new widths, and finally
+;; insert all these boxes into the main buffer.